Course Detail
Units:
3.0
Course Components:
Lecture
Enrollment Information
Enrollment Requirement:
Prerequisites: Full Major status in Games
Description
This course is an in-depth study of the art and science of rigging 3D models for animation using industry standard applications. Students will gain an understanding of the concepts and techniques to create custom animation rigs for a variety of characters such as humans, creatures, and inanimate objects. Additional topics include subsets such as the face, clothing, and other components of the character. This is a project-based course in which students design and create functional control interface systems through problem solving and creativity using a variety of core concepts and techniques. Scripting will be employed for the purpose of automating tasks and other procedures.