Course Detail
Units:
3.0
Course Components:
Laboratory
Lecture
Description
This course provides students a practical foundation in game design with a focus on concept development, design decomposition, and prototyping through the creation of non-digital games. Using physical prototyping, playtesting, and iteration students learn how to translate game ideas into game pitches, design documents, and game designs. Students will analyze and recognize play that exists in important games, stories, and other media. The course consists of lectures and labs. As content expert, the instructor provides presentations, and examples each week to introduce core concepts with supporting examples. In the lab, students will put the core concepts into practice individually and/or in groups.