Course Detail
Units:
3.0
Course Components:
Lecture
Description
Physics-based simulation techniques have revolutionized special effects in film and video games, creating extremely realistic effects while allowing unprecedented artistic control and avoiding dangerous situations. this course will explore physics-based simulation methods for computer animation of a wide variety of phenomena and materials including rigid and deformable solids, cloth, liquids, and explosions. Students will be introduced to numerical methods, physical models, data structures, and theoretical results that form the building blocks of these methods. To gain hands-on experience, students will implement basic simulators for several phenomena.