Course Detail
Units:
3.0
Course Components:
Lecture
Enrollment Information
Enrollment Requirement:
Prerequisites: Graduate Standing OR Instructor's Consent.
Description
Introduction to asset design and the production pipeline for 3D game engines focusing on characters for Machinima, video games, and animation. Use of advanced graphics software packages that are prominent in the video game industry, demonstrated from the user's point of view and explained from the software engineer's perspective. Project-based class that include short lectures, project demonstrations, and one-on-one training in the lab.