Course Detail
Units:
3.0
Course Components:
Lecture
Description
This introductory course provides students a practical foundation in game design with a focus on concept development, design composition, and prototyping through the creation of digital or non-digital games. Using physical prototyping, playtesting, and iteration students learn how to translate game ideas into game pitches, design documents, and game design prototypes. This course is important for students interested in game development as it teaches critical thinking skills, provides an introduction to design techniques used in industry, and gives an introduction to important development skills.