Course Detail
Units:
3.0
Course Components:
Lecture
Enrollment Information
Enrollment Requirement:
Prerequisites: Admission to EAE:MGS.
Description
This is the first in a three part series of seminars designed to educate students about the video game industry, common practices within the industry with an emphasis on how games are designed and produced. This course focuses on a ludological approach to games, focusing on game mechanics. Students will read works covering game history, ludology, as well as current practices in game development. Game mechanics, production processes, and game theory will be the core content of the class. Students will both learn about and write pitches in addition to other types of pre-production documentation.