Course Detail
Units:
3.0
Course Components:
Lecture
Enrollment Information
Enrollment Requirement:
Prerequisites: 'C-' or better in (GAMES 1010 AND GAMES 1050 AND COMP 1010 AND COMP 1020 AND Full Major Status in Games) OR (CS 1400 AND (CS 1410 OR CS 1420) AND Full Major Status in Computer Science or Software Development)
Description
In this course students will learn the basics of 3D modeling and digital sculpting by creating game ready assets using multiple workflows and software applications. This is a project based course which establishes the foundation knowledge of 3D modeling and digital sculpting by taking theory into practice. Students who complete this course will leave with a working understanding of creating game ready assets informed by industry standards and best practices.