Course Detail
Units:
--
Course Components:
Laboratory
Lecture
Enrollment Information
Enrollment Requirement:
Prerequisites: 'C-' or better in (GAMES 1010 AND GAMES 1050 AND COMP 1010 AND COMP 1020 AND Full Major Status in Games) OR (CS 1400 AND (CS 1410 OR CS 1420) AND Full Major Status in Computer Science or Software Development)
Description
This course provides students a practical foundation in game design with a focus on concept development, design decomposition, and prototyping through the creation of non-digital games. Using physical prototyping, playtesting, and iteration students learn how to translate game ideas into game pitches, design documents, and game designs. Students will analyze and recognize play that exists in important games, stories, and other media. The course consists of lectures and labs. As content expert, the instructor provides presentations, and examples each week to introduce core concepts with supporting examples. In the lab, students will put the core concepts into practice individually and/or in groups.