Course Detail
Units:
4.0
Course Components:
Studio
Enrollment Information
Enrollment Requirement:
Prerequisites: Graduate status in Entertainment Arts & Engineering
Description
This is an introductory project-based course focused on the prototyping phase of game development. Over the course of the semester students work in small teams developing prototypes of video games in a short amount of time. Each development cycle presents constraints, and students put game design theories into practice to overcome emergent problems brought about by working in interdisciplinary teams.