Course Detail
Units:
3.0
Course Components:
Lecture
Enrollment Information
Enrollment Requirement:
Prerequisites: 'C-' or better in GAMES 3620 AND Full Major status in Games
Description
This course advances the theories, tools, and techniques learned in Environmental Art for Games I. Through documentation, presentation, and implementation of artistic and technical workflows, students will develop skills to deliver living, breathing, and dynamic environments in a contemporary game engine. During this course, students will take a game environment from an initial concept to a final, game-ready scene for their portfolios. This is a project-based course that consists of individual projects and weekly group critiques.