Course Detail
Units:
3.0
Course Components:
Lecture
Enrollment Information
Enrollment Requirement:
Prerequisites: 'C-' or better in GAMES 2600 AND GAMES 3010 AND Full Major status in Games
Description
Introduction to asset design and the production pipeline for 3D game engines focusing on characters for Machinima, video games, and animation. Use of advanced graphics software packages that are prominent in the video game industry, demonstrated from the user's point of view and explained from the software engineer's perspective. Project-based class that include short lectures, project demonstrations, and one-on-one training in the lab.