Course Detail
Units:
3.0
Course Components:
Lecture
Enrollment Information
Enrollment Requirement:
Prerequisites: 'C-' or better in (GAMES 2600 OR GAMES 3600) AND Full Major status in Games
Description
In this course students are introduced to procedural and rule-based systems to create flexible and dynamic assets using digital creation tools (e.g. Houdini) and implementing them into real-time graphics engines. Students will apply the technical language learned in Asset Pipeline by assessing and breaking down technical art pipelines into procedural systems. This course is a project-based course that gives students an opportunity to experiment in a space that blends art and technology.