Course Detail
Units:
3.0
Course Components:
Lecture
Enrollment Information
Enrollment Requirement:
Prerequisites: Admissions to EAE:MGS.
Description
Students will learn selected topics as applied to building a game engine. Topics will include: professional programming practices for games using C++, mathematics for games, data structures and algorithms for games, asset database systems, game pipeline processes, design patterns common to industry, and debugging systems used in the industry.