Course Detail
Units:
3.0
Course Components:
Lecture
Enrollment Information
Enrollment Requirement:
Prerequisites: CS 6090.
Description
This course is a continuation of Game Engineering I (CS 6090) and will be project driven. Students will learn selected topics by dissecting given game engines and applying the to the game engine build in CS 6090. Topics will include: high performance computing, GPU/parallel programming, low-level algorithm analysis, and cross platform development, and memory management.