Course Detail
Units:
3.0
Course Components:
Lecture
Enrollment Information
Enrollment Requirement:
Prerequisites: 'C-' or better in GAMES 3200 AND Full Major status in Games
Description
This advanced class builds upon the basic universal principles of animation and physics. The course has a focus on character locomotion and body mechanics. Having completed the initial core studies and exercises, students will have the freedom to explore related topics such as motion capture animation and editing, facial animation, acting, animated shorts, or game engine implementation. Students who successfully complete this course will have created portfolio ready works that show a solid understanding of animation principles.