Course Detail
Units:
3.0
Course Components:
Lecture
Enrollment Information
Enrollment Requirement:
Prerequisites: 'C-' or better in GAMES 3670 AND Full Major status in Games
Description
This course advances the theories, tools, and techniques mastered in Texturing for 3D I. Using a procedural node-based tool, students will practice identifying and defining texture patterns in different materials and author physically accurate surfaces. This is a project-based course consisting of lectures, live demonstrations, and pair programming.