Course Detail
Units:
3.0
Course Components:
Lecture
Enrollment Information
Enrollment Requirement:
Prerequisites: 'C-' or better in (EAE 2600 OR EAE 3600) AND Full Major status in Games
Description
Introduce students to texture design and production pipelines for creating realistic and stylized texture maps for machinima, games, and CG. Students will utilize advance graphics software packages that are prominent in the video game industry such as Maya, Photoshop, ZBrush, Mudbox, CrazyBump, xNormal, Quixel, Toolbag, and UE4. These software engineer's point-of-view. This is a project-based class that includes a teaching strategy of short lectures, project demonstrations and one-on-one training in the lab.